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Date: Fri, 8 Dec 1995 02:27:55 -0500
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From: Scott McCabe <scottm@limestone.kosone.com>
To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: OFFTOPIC : Gamer Demo Reels
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JBooth411@aol.com wrote:
>
> As someone who's been doing extensive searches for game
>creation talent, there's really only one thing I'm looking for.
>Good character animation. Modeling in low polygons is something
>just about anyone can learn to do well, but good character
>animation is something that takes a little more time.
The character animation I think I can handle, it's just the modeling
of the thing that I need a bunch of work at. It's wieird though,
for the most part, the most popular games usually has about
3-5 frames of animation per motion unless it's a cinematic sequence.
(That I've seen)
I guess this was my main reason for asking this question becuase
I've seen that the use for character animation kinda differs between
games and TV/Film...a bit. I was curious to find what the game field
focused on more.. character animation or creation/animation of
enviroments, objects and such. The work I've done I would like to
put onto a reel, but like my message stated, it's been mostly
maps,objects and *very* little animation. I would probably have to
make something special for the tape.
I guess anyone can model a wall,building or object of any kind but
character modeling/animation does indeed take some work.
>I also look at texture maps alot, as most 3d games require the
>abuse of good textures. But overall seeing someone work with
>heriarchies well always gives them an advantage.
I know how textures can play an important part of a game...since
they really can make or break a mood/scene.
Thanks very much for replying! As this is the field I am looking to
make my living in, I want to send a good demo and not something that